Archive for the ‘Software & Technology’ Category

On Mirko’s tumblr I stumbled upon a NY Times article about Vincent Moon, whose work I follow for a long time. Famous for his Take-Away-Shows, which the Times credits him for to “have reinvented the Music Video”. While shooting those videos of musicians and bands he started travelling the world and became more and more interested in the relationship of music and culture in general. He slowly moved away from the short format of the Take-Away-Shows to longer and more diverse videos and films. His latest projects include An Island which “is an unconventional music performance film and an abstract documentary about a band and an island”.

Currently he is working on a “traveling visual album that lies in between music and cinema”, founded through a Kickstarter-Campaign:

What’s interesting about his development as an artist is, that he completely left his life in Paris behind himself, adopting a nomadic lifestyle for years now. When you see his projects, it seems like he becomes more and more interested in the process of his art&travel&life than in the idea of single artworks. His artworks are more about social interaction and cultural exchange that about a certain format or aesthetic. As he puts it in the NYT-article: “The 20th century was the century of archiving, and the 21st century is about experimenting. My point is exploring traditional sounds and playing with them. That’s what I’ve been trying to do with my films for the past years, taking traditions and not respecting them too much. I call it my quest of experimental folklore.”

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Moon as only one example, I see a new type of artist evolving, which travels the world and explores local cultures, but uses the global web to communicate with his/her audience and also gets financed independently through the web (by crowdfunding/donations). Some more examples? Here you go!

Dj Pogo presents World Remix:

Kutiman: In This piece I didn’t browse YouTube, I actually wandered around Jerusalem, met with musicians and filmed them.

Oh, and important to mention is that the nomadic video explorers also benefit from the ever smaller, cheaper, more professional digital technology. If you want see what is technologically possible in terms of travel video these days check out:

I started a new little side-project: TechnoPoeticalBeauty (please join me!). I started to use Vimeo quite heavily in the last weeks. It was striking to me that there are lot’s of videos on the side which have similar aesthetics and therefore could be described as a new genre of online video. These videos meet the following criteria:

1. Shot in HD
2. objects in the videos are often nature or everyday life
3. filmed with a 35mm adapter
4. heavy color correction
5. slow-motion
6. emotional soundtrack

I’ll give you some examples:

This is the group description:

When I see all these crisp&clear HD videos on Vimeo these days, shot with a 35mm adapter, heavily color corrected in post pro and combined with an emotional soundtrack, two feelings touch my soul:

On the one hand these technically perfect executed videos feel somehow vacuous, pure surface, to perfect to be true.

But on the other hand, lots of them speak to me through the power of the image - there’s a raw&simple poetry in them that really moves me.

I’d like to collect videos in this group which hit this thin line between technology and beauty and talk about them.

Please join the group and the discussion!

Software takes comand

The brand new book of my favourite digital culture theorist Lev Manovich entitled Software takes command was released today online under a creative commands licence.

The book is the second release of the Software Studies Initiative which was established by Manovich at the USCD as a new field of study to analyse the effects of software on contemporary culture.

It’s sorta like Erik Natzke’s print works as moving image: Jonathan Caplin uses Flash Re.Drawwer to loop through the frames of a video, looking at the pixel colours and then plot’s the results to a ‘canvas’. After ‘grabbing’ each rendered frame as a BMP with ZinC, he reassembles the output in AfterEffects to n ew versions of the original video footage.

On his blog he shows some more experiments with processing and real time video redrawing :)

Time is moving fast on the net. The medium changes so fast, that it already has lived through several transitions. For example, can you still remember how the Internet was before YouTube? When was that? Back in the 90ies? Of course not, YouTube went online on february 15th, 2005, so that’s 3 years only!!! Moreover, look at YouTube itself, haven’t there even been several generations of the platform in this short time?

But what role do time and temporality play in a medium like YouTube, when every second 10 hours of video footage is uploaded? You always see a very moment of the history of YouTube, symbolized through the “videos beeing watched right now” feature on the front page.

As the platform is changing it’s content so fast, it’s very hard to witness changes, e.g. the development of certain genres or the influences of videos onto each other. A software mashup called TimeTube tries to make the history of YouTube visible.

When you type in a keyword, the software shows you temporal relations between videos tagged with this word. Although, TimeTube is still missing lots of relations, you can use it to make some interesting observations. I typed in “dove evolution”, a very successful viral, which entailed numerous mashups, remakes and video answers. Through TimeTube I learned that it took 5 month until the first prominent remake (slob evolution) was released. I made another interesting observation on the “lifetime” of YouTube videos. “Dove Evolution” was release on October 6th, 2006. Most of the mashups and remakes were born between month 6-12 after the first release, but there are still reaction to the video after 1,5 years right now.

Ok, so go to TimeTube and become a YouTube historian yourself!


Search-in-Video is powered by Viewdle, a video indexing platform that includes face-recognition technology for true, real-time and contextually-relevant appearances of people on screen. Find the right person, in the right clip, at the right moment.

A new way to search, Viewdle gets you from query to relevant clip in seconds. No more waiting for download or buffering to check the relevancy of returned results. No more irrelevant search results. No more searching for just “files” when you can narrow in on precise moments. Search-in-Video helps you find the information you need — fast”

via Diagonal Thoughts.


“The Digital Artists Handbook is an up to date, reliable and accessible source of information that introduces you to different tools, resources and ways of working related to digital art.

The goal of the Handbook is to be a signpost, a source of practical information and content that bridges the gap between new users and the platforms and resources that are available, but not always very accessible. The Handbook will be slowly filled with articles written by invited artists and specialists, talking about their tools and ways of working. Some articles are introductions to tools, others are descriptions of methodologies, concepts and technologies.

When discussing software, the focus of this Handbook is on Free/Libre Open Source Software. The Handbook aims to give artists information about the available tools but also about the practicalities related to Free Software and Open Content, such as collaborative development and licenses. All this to facilitate exchange between artists, to take away some of the fears when it comes to open content licenses, sharing code, and to give a perspective on various ways of working and collaborating.

The digital artist handbook is brought to you by folly and has developed out of ongoing consultation with artists working with technology, which has shown a need for removing the barriers for artists to use digital tools. The project is supported by Arts Council England.

From August 2007 until January 2008, the editors of the Handbook were Marloes de Valk and Aymeric Mansoux of GOTO10. “

This is going to be big! Interactive 360° digital video technology!
The camera system has been developed by Immersive Media , it’s eleven CCD 1/3″ sensors in a modular dodecahedral array.



Sonic Acts XII takes place between 21 - 24 February 2008 in Amsterdam. The twelfth edition of this festival is devoted to The Cinematic Experience and includes an international conference, a wide range of concerts and performances, an exhibition and a diverse programme of films. The 2008 edition promises a comprehensive overview of the cinematic experience. Recent technological developments in digitalisation, higher-definition imagary and sound, ever-faster communication networks and new types of portable video players make it necessary to re-address the question of what cinema actually is. Developments such as experiential spaces, immersion and sublimation in contemporary music and visual arts add to the urgency of this question.


Transmediale is over and has been as always an inspiring experience! One of the most exciting events was the Generator.x project. It’s a project of Marius Watz which deals with the role of software and code in current art and design. The had a very atmospheric performance night, moreover a workshop and an exhibtion. Learn everything about the project on the website or watch the short videofeature I shot.


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