Archive for the ‘Net Art’ Category

This documentation presents some pretty interesting opinions on where art is heading in the future. It was produced by Gabriel Shalom and Patricia Kommerell of ks12 at the Transmediale exhibition in Berlin. They crowdfund the project, and as their are only to more days left the project is way under it’s financiation goal.

Please support this project now!

What are the defining aesthetics of art in the networked era? How is mass collaboration changing notions of ownership of art? How does micro-patronage change the way artists produce and distribute artwork? “The Future of Art” begins a conversation on these topics and invites your participation.


The music video for the song ‘Alice’, an electronic piece of which 90% is composed using sounds recorded from the Disney film ‘Alice In Wonderland’. Go to to check it out.

“In which form does the network data world manifest itself in our everyday life? What comes back from cyberspace into physical space? How do digital innovations influence our everyday actions?”

Aram Bartholl from Berlin asks some very interesting questions and answers them with intelligent and slightly ironic projects. See 1H as an example and all his other projects on his website.

“1H” from aram bartholl on Vimeo.

And thanks for this observation Aram: Marc Jenkins in Berlin?


“The Digital Artists Handbook is an up to date, reliable and accessible source of information that introduces you to different tools, resources and ways of working related to digital art.

The goal of the Handbook is to be a signpost, a source of practical information and content that bridges the gap between new users and the platforms and resources that are available, but not always very accessible. The Handbook will be slowly filled with articles written by invited artists and specialists, talking about their tools and ways of working. Some articles are introductions to tools, others are descriptions of methodologies, concepts and technologies.

When discussing software, the focus of this Handbook is on Free/Libre Open Source Software. The Handbook aims to give artists information about the available tools but also about the practicalities related to Free Software and Open Content, such as collaborative development and licenses. All this to facilitate exchange between artists, to take away some of the fears when it comes to open content licenses, sharing code, and to give a perspective on various ways of working and collaborating.

The digital artist handbook is brought to you by folly and has developed out of ongoing consultation with artists working with technology, which has shown a need for removing the barriers for artists to use digital tools. The project is supported by Arts Council England.

From August 2007 until January 2008, the editors of the Handbook were Marloes de Valk and Aymeric Mansoux of GOTO10. “

passepartout! (by Anne Helmond)

…and once again, all the great photos in this entry are made by the very talented Anne Helmond!

And on yet another rainy morning in Amsterdam (not surprising, you get used to it after a while!), full of curiosity and hopes for the day, I went to the second day of the Video Vortex - Responses to YouTube conference. I was hoping that today would be more fruitful than yesterday, and indeed, what a pleasant surprise! Well, call me selfish, but instead of giving a general overview I will focus on the session that was the most interesting for me personally: Curating Online Video.


A little reminder for you all that the Video Vortex 2 conference is starting this friday. If you’re able to get to Amsterdam to attend the conference (see the program here) or visit the exhibition.


I`m really sad that I can’t be there but our editor Malka will give us a detailed backstage coverage after the conference.

Passing By is a NetArt project by James Tindall, using YouTube content and good coding. The theme of journey seems to become quite popular lately. (also here)


Passing By presents two films that piece together brief segments from many different journeys into ever growing sequences of sights-seen-along-the-way, while looking out of the window of a car, a train, a plane or even just pushing a shopping trolley around the local super market.”

via Hi-Res!


Well, I hope that nobody is under the impression that we are trying to go commercial here! This is about being in love with media arts, and if there’s an organization that deserves your support, it’s! And it’s not about donation, it’s a membership.

“Founded in 1996, Rhizome is dedicated to the creation, presentation, preservation, and critique of emerging artistic practices that engage technology. Through open platforms for exchange and collaboration, our website serves to encourage and expand the international communities evolving these practices. Our programs, many of which happen online, include commissions, exhibitions, events, discussion, archives and portfolios. We support artists working at the furthest reaches of technological experimentation as well as those responding to the broader aesthetic and political implications of new tools and media. Our organizational voice draws attention to artists, their work, their perspectives and the complex interrelationships between technology, art and culture.”

Support rhizome!

During the New Cultural Networks Conference in Amsterdam (Friday 2nd of November, organized by Stifo@Sandberg), PIPS:lab presented diespace , the first internet community for people who have passed away!


PIPS:lab are a group of artists from Amsterdam based Sandberg Institute, and what they do is a mixture of new media art projects, theater, performance, (live!) music,…well, it’s really an experience and it really stirred up the audience of the conference!


We Feel Fine is an artwork by Jonathan Harris and Sepandar Kamvar, and it is truly worth exploring!

It is a huge database that collects ‘human emotions’, or one could better say expressions of human emotions, from weblogs all over the world. Every time the sentences “I feel” or “I am feeling” appear in a blog entry, the emotion (sad, happy, etc.) is identified by the system and saved along with all sorts of other data, for example the gender of the writer, his or her origin, even the local weather conditions. This is possible because blogs are largely constructed in standard ways.



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