“The Digital Artists Handbook is an up to date, reliable and accessible source of information that introduces you to different tools, resources and ways of working related to digital art.
The goal of the Handbook is to be a signpost, a source of practical information and content that bridges the gap between new users and the platforms and resources that are available, but not always very accessible. The Handbook will be slowly filled with articles written by invited artists and specialists, talking about their tools and ways of working. Some articles are introductions to tools, others are descriptions of methodologies, concepts and technologies.
When discussing software, the focus of this Handbook is on Free/Libre Open Source Software. The Handbook aims to give artists information about the available tools but also about the practicalities related to Free Software and Open Content, such as collaborative development and licenses. All this to facilitate exchange between artists, to take away some of the fears when it comes to open content licenses, sharing code, and to give a perspective on various ways of working and collaborating.
The digital artist handbook is brought to you by folly and has developed out of ongoing consultation with artists working with technology, which has shown a need for removing the barriers for artists to use digital tools. The project is supported by Arts Council England.
From August 2007 until January 2008, the editors of the Handbook were Marloes de Valk and Aymeric Mansoux of GOTO10. “
Last weekend Amsterdam attracted many sound artists and scholars from all over the world who wanted to attend the Sonic Acts Festival. This year’s theme was “The Cinematic Experience”. Although I was in fact only able to attend very little of the Sonic Acts conference, I will try to sum up what was most interesting for me…
The session I attended was entitled ‘Interactivity and Immersion’ with presentations by Jeffrey Shaw and Marnix de Nijs. weiter…
Swedish post production company Stopp has a very clean and intuitive full screen video website. I think that you’ll see many of these overlay-interfaces in the near future, because they’ll look very nice on your flat tv, too. :-)
I’m agreeing with Alain that Standard Time was the best project at the Transmediale 08. While the installation itself was very impressing you really get a feeling about the project when you browse the website. D’ont miss the Visions and get some Impressions.
“70 workers are building a wooden 4 x 12 m “digital” time display in real time: a work that involves 1611 changes within 24 hour period.
The spectator looking at Standard Time does not only see the time, but also people constructing it. People who, with a stoic sense of duty, are wasting time on an apparently useless activity that fulfills only one function: to display time.”
New Art TV is specialized on contemporary art video cotent. Their categories include Exhibiton features, Studio visits, Performances and Collections.
I think specialized channels with a clear profile and high quality content will become quite succesfull soon. Concerning New Art TV, I’m very curious what’s their business model. As far as I understand they only distributing the cotent from their own website. I’m going to write the makers and email to find out more.
Mashups havent been on my radius so much in the past, by I’m getting into it lately.
The point about mashups is the old story of found footage. If you want to reach a certain level of complexity you need to get to know the material in detail. There seems to be a serious potential in political mashups because there are quite some foundations layed. First, there is a good amount of material available. Second, the material offers a certain density. That results in complex structure of rearanging and quoting.
…check Political Remix Video.
…and if your interested in Sampling Culture check Lev Manovich.
“There are now approximately 30 million surveillance cameras in the United States generating more than 4 billion hours of footage every week. And the numbers are growing. The average American is now captured over 200 times a day, in department stores, gas stations, changing rooms, even public bathrooms. No one is spared from the relentless, unblinking eye of the cameras that are hidden in every nook and cranny of day-to-day life. By shooting his feature entirely from closed-circuit viewpoints (but actually shot with Hi-end cameras - the “dirty” look was created in post-production!), director Adam Rifkin wants to bring forward the question: â€œwho are we when we don’t think anyone’s watching?”
via Diagonal Thoughts.
This is going to be big! Interactive 360° digital video technology!
The camera system has been developed by Immersive Media , it’s eleven CCD 1/3″ sensors in a modular dodecahedral array.
Music Videos surely have come a long way since MTV first aired with â€Video killed the Radio Starâ€œ on August 1st, 1981.
Thorsten Konrad’s diploma at the School of Arts and Design Bremen integrates information from websites like google, geonames or flickr in real time into the video Take this Dance by german rockband All Joines.
Besides showing the ‘musicvideo’, the website takethisdance.com also a couple of features Making-Ofs and additional information.